-
```
It's not to difficult to compile Recast and Detour into lib files but I think
it would be nice if the project files were already included.
I have attached the project files I made to this post, …
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revision : 70a5cdfc04f5
![wowscrnshot_100415_023505](https://cloud.githubusercontent.com/assets/9408050/10265881/dbdeaa12-6a41-11e5-876c-6a193dadb908.jpg)
![wowscrnshot_100415_023616](https://cloud.…
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```
I will like to use boost header files inside OgreKit. Basically I will like
to use boost-threads and some other boost header files...
```
Original issue reported on code.google.com by `silveira.…
-
```
I will like to use boost header files inside OgreKit. Basically I will like
to use boost-threads and some other boost header files...
```
Original issue reported on code.google.com by `silveira.…
-
```
n is only incremented if it is less than pathNodeSize. Because I've been
calling raycast without passing pathNodes, n is always returned as 0.
See
http://code.google.com/p/recastnavigation/sour…
-
```
The code does not compile warning free in Visual Studio - which isn't a big
issue until your company has a rule that says "treat warnings as errors" :)
There are a lot of implicit type conversio…
-
```
Hello Mikko,
Is it possible for the classes below, to have their own .h and .cpp files?
class PolyRefArray
class NavmeshFlags
class NavMeshTileTool
class TempObstacleCreateTool
class TempO…
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```
When I recalculate tiles and remove/add them to a dtNavMesh object, if
the replaced tiles block a path an agent is taking, the agent will
often lose their route without calculating a new one.
The…
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```
I am on Linux, and I created a set of CMake scripts which builds
Recastnavigation as a set of static libraries:
fastlz, debugutils, recast, detour and detourcrowd.
It also builds the demo, but it…
-
```
It's not to difficult to compile Recast and Detour into lib files but I think
it would be nice if the project files were already included.
I have attached the project files I made to this post, …