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##### Issue type:
- Version compatibility
##### Version:
Thunderbird 68 and Waterfox 68 (based on Thunderbird 68) depreciated lot of XUL API. See https://developer.thunderbird.net/add-ons/tb6…
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```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
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```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
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If you have two GPU's, everything hooked up as in configuration [1] below, then applications do not detect a Vive via OpenVR. SteamVR works fine (can walk around in the home environment). But most g…
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## Hardware
Oculus Go
## Steps to Reproduce
1. Navigate to https://github.com/toji/webvr.info/blob/master/samples/XX-vr-controllers.html
## Current Behavior
No linearAcceleration or angularVe…
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Creating the inputs for OpenVR from the unity documentations and mapping them to the Gamepad Ids of the WebVR templates, as suggested in the WebVR repo documentation, I successfully play the scene i…
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Trying to load http://hubs.mozilla.com/mB8Wn7L/talkative-simplistic-sphere
Recommended setup:
* add `debug=true` to the query string of the URL to get useful debug info from various vendored libra…
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```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
-
```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
-
Hello,
When using older devices, on version 0.9.2, the scene moves very slowly but remains steady when moving the phone, which seems fine to me. On version 1.0.4, the scene reacts well to the phone m…
ghost updated
3 years ago