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This was suggested to me by @hach-que.
We currently use NAudio to do audio format conversions in the pipeline. The problem with this library is that it only works on Windows.
Since we did that work…
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Hi,
we are now moving all our projects to MG 3.2. We are currently working with the /develop branch.
We would like to actively contribute to the MG project since we are using it from its early stag…
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Which we do when loading a Song:
![image](https://cloud.githubusercontent.com/assets/393086/4471791/d34ef714-493e-11e4-95c3-1662e5d0407e.png)
`ContentManager.RootDirectoryFullPath` is
`"C:\\blah\\bi…
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This is a big job. We need to split the Framework up into seperate assemblies to help cut down on bloat when deploying applications on devices.
Currently all the code is in one assembly MonoGame.Fra…
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Some context: I'm trying to get a XNA4 project to compile to javascript, but I'm quite uncomfortable around visual studio, so it's quite possible this issue isn't related to JSIL at all and just some …
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Hi,
there already have been some discussions about the tagging bug. For some people it seems to be fixed (https://github.com/Ericsson/exchangecalendar/issues/208), for some it is not (https://github.…
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I see there is a lot of work on content pipeline, but I'm not able to find anywhere if Monogame on Linux is ready to process .spritefont files, if it is, how should I proceed? I've tried compiling MGC…
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From the forums:
http://forums.xamarin.com/discussion/26829/ccsimpleaudioengine-bug
For some reason if I have an mp3 sound effect with duration greater than cca 0.5 seconds, CCSimpleAudioEngine is p…
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It's look very nice. But it doesn't work. Please fix it.
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The samples build ok. But they get a slew of run time errors like this one - Cannot copy /home/bruce/Git/MonoGame.Samples/ContentBuilder/bin/Linux/Content/Backgrounds/Layer0_0.xnb to /home/bruce/Git/M…