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There is locale in user but may be useful to get it directly too
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I’m trying to load Facebook instant game ads several times using two placement IDs using bellow functionality,
```lua
-- Preload ad unit
function load_ad_unit(ad_unit_id)
print("loading ad u…
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After last update extension no longer working on macos.
WARNING:fmod: dlopen(/Users/.../defold-fmod-master/build/x86_64-darwin/libfmod.dylib, 10): image not found
WARNING:fmod: dlopen(/Users/.../d…
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I love working on native extensions for Defold. But when my projects starts to grow, compiling C++ native extension with pre-build libs takes so long. It is almost impossible to adapt it to Defold.
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### Expected behaviour
Show build errors for native extensions
### Actual behaviour
Show only warnings
### Steps to reproduce
1)Clone project https://github.com/d954mas/defold-raycasting
2)ste…
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Let us continue to work in the Defold editor while native extension builds build/download in the background, then let us know we can build again.
It's annoying to have to wait so long without being…
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![2019-02-11 15_00_30-defold editor 2 0 - steamworks](https://user-images.githubusercontent.com/409170/52599564-dbe23b80-2e0d-11e9-9bd1-d5c136be9156.png)
build/main_tmpa036c992-2317-4050-9a76-8f2…
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We (StrangeQuest) have an open support issue with Gamelift that we can’t take any further now until we’ve updated our Gamelift SDK/wrapper. They claim/hope that updating will help resolve some SDK dis…
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Currently this is what is shown. The editor window shows that it is not responding, mouse cursor icon does change to progress/wait.
![2017-10-02 15_10_47-](https://user-images.githubusercontent.com…
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Hi there!
First of all I'd like to congrat @bjorn for this awesom tool! Some of my colleagues have been using it for serveral years now and they all say it's a must and the first app to install on th…