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Fish appear to jump forward due to frame dropping, which is caused (at least in part) by our tinting code ([here](https://github.com/code-dot-org/ml-activities/blob/3fb6b989999e5105dd5d81229da7b8605c0…
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- [x] bishop and queen not moving in diagonals.
- [x] queen, bishop, and rook not covering the full length of the board
- [x] king not moving in diagonal spot
- [ ] pawn not capturing in diagonal
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Would be cool if you add mouse move to x, y on the screen, that includes two new commands: instant move and slow move.
Hope you'll implement it someday!
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(WEB REPORT BY: kirbythewizard101 REMOTE: 206.221.180.138:7777)
# Revision
b33ea3bcb018f5df4efea480a94df521b0b02ece
# Description
If one character is pulling another and both press the same direc…
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The enemy does not move(One enemy) where there is only one of them. How should I solve this??
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Horizontal character movement is too fast and vertical movement is too slow
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Hey,
is there any way of letting the player move freely instead of from tile to tile?
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Is there any way to move camera around, so I can move my character around? I can't find it on the docs
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The animation of the ball (and presumably the paddles) is
extremely stuttery and slow. I have tried to use a sf::Clock
to fix it, and it worked somewhat, but it is still very slow.