-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
I'm using KDTrees for implementing an iterative closest point algorithm for point cloud matching. `knn` with k=1 works very well for this, but I've found that there can be a large performance hit whe…
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There was a discussion held in the MonoGame.Extended gitter regarding the topic of switching TiledTile from a class to a struct as it may, or may not increase the performance, as, generally, it fits t…
-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
```
n is only incremented if it is less than pathNodeSize. Because I've been
calling raycast without passing pathNodes, n is always returned as 0.
See
http://code.google.com/p/recastnavigation/sour…
-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
Transferred from http://code.opencv.org/issues/4217
```
|| Mikulas Krupicka on 2015-02-25 12:28
|| Priority: High
|| Affected: 2.4.9 (latest release)
|| Category: ml
|| Tracker: Bug
|| Difficulty:
|…
-
```
n is only incremented if it is less than pathNodeSize. Because I've been
calling raycast without passing pathNodes, n is always returned as 0.
See
http://code.google.com/p/recastnavigation/sour…
-
#### This issues is for tracking the problems and current state of vaapi support in the wayland backend.
Different ways to add vaapi support are:
- OpenGL Interop support in `gl_wayland`
- ~~Using va…