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**Is your feature request related to a problem? Please describe.**
O3DE doesn't provide a standard template that highlights how to setup a multiplayer game, including demonstrating [client/server spl…
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**Describe the bug**
Physics collider components render geometric AABBs in a way that z-fight existing geometry, resulting in frame instability/flicker.
Here's an intra-frame capture showing the…
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**Describe the bug**
When the Color picker widget switches from disabled back to enabled, the color doesn't refresh correctly.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Run the …
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**Is your feature request related to a problem? Please describe.**
Currently on the project manager, there is a page where users can manage their remote sources that they have added (Remote Projects,…
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I have been working through the official o3de pong tutorial, available on YouTube. What I am finding is that when I create an asset in a newly-created folder, the asset doesn't show up in the Asset B…
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**Describe the bug**
Enabling the NVIDIA Cloth (NvCloth) gem for a first new project in the O3DE Project Manager and building it right after will fail with 3/5 reproduction rate by the following erro…
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**Describe the bug**
_It was originally reported in a MPS project. The issue was temporarily fixed by updating corrupt prefab files in MPS._
If the reparent patch of nested instance in prefab fi…
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**Describe the bug**
This issue was created based on the comment in [#12588](https://github.com/o3de/o3de/issues/12588).
The following Animgraph jobs complete processing with errors:
`/o3de/Gems/…
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**Is your feature request related to a problem? Please describe.**
While experimenting with running a Windows build of [O3DE Multiplayer Sample](https://github.com/o3de/o3de-multiplayersample) on [WI…
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**Describe the bug**
Depth of field aperture control is too coarse
**Assets required**
- Editor.exe built and running
**Steps to reproduce**
1. Steps to reproduce the behavior:
2. Create …