-
```
Hello,
I have a project of a runner game entirely based on Hotween,
All is going fine with Hotween, my primitive correctly follows a curved path
with a linear type of ease.
I export to Android,…
-
SVF badly needs some form of soft clipping and/or RQ-dependent damping.
with strong harmonic input it clips very easily indeed! aleph-waves is currently using tiny little oscillator signals to compen…
-
```
Hello,
I have a project of a runner game entirely based on Hotween,
All is going fine with Hotween, my primitive correctly follows a curved path
with a linear type of ease.
I export to Android,…
-
So this is what we came up with after a long discussion in #75 and #63.
The plan for the new job system and really the new AI system is to use GOAP (Goal Oriented Action Planning).
I won't go into t…
-
```
Hello,
I have a project of a runner game entirely based on Hotween,
All is going fine with Hotween, my primitive correctly follows a curved path
with a linear type of ease.
I export to Android,…
-
```
Hello,
I have a project of a runner game entirely based on Hotween,
All is going fine with Hotween, my primitive correctly follows a curved path
with a linear type of ease.
I export to Android,…
-
```
Hello,
I have a project of a runner game entirely based on Hotween,
All is going fine with Hotween, my primitive correctly follows a curved path
with a linear type of ease.
I export to Android,…
-
MOSAIC performance on Windows is worse than Linux and Mac.
-
:recycle: :recycle: :recycle: **Please consider the environment before printing this Github issue.** :recycle: :recycle: :recycle:
## The Backstory
@wycats and I (and many other people who have helpe…
-
scala.io.Source is small, useful, troubled and usually recommended against although still used by many.
A recent SLIP submission: https://github.com/scala/slip/pull/2 suggested a Target cf to Source …