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Hello all. Less of an "issue" than a check-in. I wanted to see where everything is so we can plan the rest of our dev time efficiently. We have approx. 1.5 weeks from now, and I'd like dev to be done …
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Thinking out loud: here is my plan for completing the scenegraph and taking care of performance issues.
The major issues right now are (1) multi-parenting in the scenegraph suggests an architecture w…
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Research papers includes research journals, articles, conference papers and stuffs related to it.
Normal news/technology articles or books will not be included here.
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I've been looking through the renderer code, and wondering about perofmance overhead of using a plethora of individual meshes. Looking at the code, there are 2 major improvements to be had:
- culling
…
Usnul updated
9 years ago
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```
What steps will reproduce the problem?
Currently, we allow partitioning a dataset on a key if the type of the key can
be hash partitioned. Otherwise, an exception thrown saying a hash function fo…
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```
What steps will reproduce the problem?
Currently, we allow partitioning a dataset on a key if the type of the key can
be hash partitioned. Otherwise, an exception thrown saying a hash function fo…
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```
Implement the class which manages the drawing of objects within a grid of
cells. This includes the spatial partitioning system.
```
Original issue reported on code.google.com by `vedr...@gmail.c…
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```
The cell class is a rect that contains a list of objects whose positions
are within its bounds. The class will draw these objects to screen if
Cell.Draw() is called. The Scene Graph will create …
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Reviewer 3 included a PDF file with a number embedded comments. These will be addressed by referencing the line number:
- [X] 51 - Fixed complicated sentence
- [x] 55 - Acknowledge and discuss other…
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