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The spritesheets in the initial commit have opaque backgrounds. The script was fixed, so all affected images should be regenerated.
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## Feature
texture rendering
## Change
add ability to render texture without spritesheet
## Reason
Currenlty, I'm having tens of textures, all in its own file. To use it I need tens of …
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It would be great if we could change the foreground and background color of character sprites, while allowing us to keep custom "colorized" sprites. One approach might be to have a palette that is app…
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Importing png straight into object has a side effect of replacing existing sprites that other objects are using, so it means it will affect all other objects that are using the same sprite.
Instead…
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**Pixelorama version:**
0.10
**Issue description:**
Images rotated by 90, 180 and 270 degrees, are not correct pixelwise.
**Steps to reproduce:**
The issue is visible in the provided proj…
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The documentation for `protected void setAutoCycle(long interval, int row)` in DynamicSpriteEntity claims to be doing:
_Set the interval at which the sprite should be automatically cycled. The sprit…
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**Describe the bug**
idle,cast,weapon,shoot not changing spritesheet anymore like it used to. I just upgraded from 7.10 or something, to prerelease version 7.1.9 and my character uses his normal…
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### What is your question?
Is there a way to have the memory more optimized? I'd apreciate it a lot sense I've been trying to make something and when I would play test it, it would use over 3,000 mem…
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I am trying to create a sprite from a texture that I loaded from a spritesheet, but I am getting this error:
![image](https://user-images.githubusercontent.com/55769391/164126566-1b759d53-71ec-…
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### Describe your bug here.
I tryed to put a 3d character (like dave in furiosity) but when i put the name and i click "load image" the game just crashes
here's the proof that i put the png and …