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### Before submitting a bug report
- [X] I updated to the latest version of Multi-Account Container and tested if I can reproduce the issue
- [X] I searched for existing reports to see if it hasn't a…
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Hello again Michal,
I just pulled down zig-gamedev (version 2684288794864ab1f59acd40db576b02b00764c4) on Win10 (with a Vega64 card, bottom left), Arch Linux (R9 380 card, bottom right) and an M1 Ma…
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This is a tracking bug for a task. It's likely non-controversial; it just needs to be done.
Consider
```WGSL
a(b(), c());
```
or
```WGSL
const x = a() + b() * c();
```
We need to de…
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### Before submitting a bug report
- [X] I updated to the latest version of Multi-Account Container and tested if I can reproduce the issue
- [X] I searched for existing reports to see if it hasn't a…
trut1 updated
2 years ago
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Chroma Reconstruction is the step to scale the Chroma Planes into the same size as Luminance Plane. This step ensures user fetch correct texel value from downsampled Chroma plane with Luminance sampl…
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The wasi `path_open` API incurs some size overhead, it appears. Measuring in wasi SDK output, around 1K for the preopen and related support. Experimenting in Emscripten, there is also overhead from fl…
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### Before submitting a bug report
- [X] I updated to the latest version of Multi-Account Container and tested if I can reproduce the issue
- [X] I searched for existing reports to see if it hasn't a…
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Hi.
I started developing of a THREE.NodeMaterial to reconcile the differences materials between 3D authoring software. In SEA3D Studio has options to create layers in Albedo with mask and various bl…
sunag updated
2 years ago
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In https://github.com/gpuweb/gpuweb/issues/600 it seems we've coalesced around the first line of the shader being something like `#version foobar` (like GLSL). Will we use a similar mechanism for opti…
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# Introduction
Explicit APIs all provide mechanisms to specify if we can create a texture view **with different format** when creating a texture to optimize the access of textures when the texture is…