-
```
What steps will reproduce the problem?
1. I have tiles of an area from 11 to 14 placed on the sdcard
2. I have set min max levels in BitmapTileSourceBase
3. Now on Zoom in Or Zoom Out, the renderi…
-
```
What steps will reproduce the problem?
1. Download tiles for a region using mobac for zoom-level 12-15 and copy in sd
card
2. use zoom in starting from level 12
3. use zoom out starting from leve…
-
```
What steps will reproduce the problem?
1. Download tiles for a region using mobac for zoom-level 12-15 and copy in sd
card
2. use zoom in starting from level 12
3. use zoom out starting from leve…
-
```
What steps will reproduce the problem?
1. I have tiles of an area from 11 to 14 placed on the sdcard
2. I have set min max levels in BitmapTileSourceBase
3. Now on Zoom in Or Zoom Out, the renderi…
-
```
What steps will reproduce the problem?
1. Download tiles for a region using mobac for zoom-level 12-15 and copy in sd
card
2. use zoom in starting from level 12
3. use zoom out starting from leve…
-
v2024.907
I'm using 12 channels for FT* decoding, and using the 13th as a local WebSDR. When zooming in from about 60kHz to 30kHz, the waterfall speed drops. When zooming in from 30kHz to 15kHz it…
-
One should be able to zoom in/ zoom out the player, like in browser or various other apps
-
Sometimes the zoom out gesture snaps back to the original zoom level at the end of the gesture
-
Just like Sizzy, this might be a neat feature.
I use Tailwind & have set the breakpoints to its dimensions (640px, 768px, 1024px, 1280px) so it looks far stretched & a birds-eye view would be nice …
-
```
What steps will reproduce the problem?
1. Load a model
2. Zoom to fit the model size
3. Zoom to standard level
What is the expected output?
The actual model should be in the middle of visible can…