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Hi, I get a lot of error compiling VulkanAppSDL.
I'm using linux Manjaro with gcc 9.
here a little example:
In file included from /usr/include/c++/9.2.0/vector:67,
from KTX-S…
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Basis Universal compressed data may have 2, 3 or 4 channels. The number of channels affects the choice of transcode target format so the recipient of a file needs to know the information. This could b…
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IMHO the input formats supported by `toktx` are too exotic to be helpful/help adoption.
Using `stb_image.h` could allow to add more input format without adding another large dependency to the project…
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I'm looking into adding support for encoding textures using BasisU to gltfpack and wondering what the plan is for Basis support in glTF.
Right now three.js can load Basis encoded textures from glTF…
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I followed this with a pull request, but step 5 was apparently not really required nor wanted:
https://github.com/KhronosGroup/KTX-Software/blob/ktx2/CONTRIBUTING.md
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Is there any way KTX can support 3d textures with mipmaps
with total size exceeding 4gb?
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glTF will mirror part of the KTX2 header in a JSON schema. glTF has a convention to use byteOffset and byteLength as the names of the related items. For consistency and avoidance of confusion it would…
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I've been trying to google this, and its very hard to even find the right hits for KTX.
I can see there was a draft in 2019, is the KTX2 spec out yet?
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While the extension is still in draft, it would be good to discuss one thing that I thought of after the extension was drafted and have mixed feelings about: namely, the KHR_mesh_quantization, and how…
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how to draw the KTX image on a bitmap?
I don't know how do I get the texturedata and draw them on a bitmap.