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When running FEZMod on FEZ 1.11 through Steam, XmlHelper fails finding types in the MonoGame framework, making XmlHelper useless for basically anything. Hopefully "uh. uh duh" (just waiting) will fix …
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I would like to know if anyone is work on DX11.2 for monogame and manage to make it work with XAML/SwapChainBackgroundPanel.
So far,
I used the "latest Dev Package (2.5.1)" (http://sharpdx.org/news/…
nkast updated
9 years ago
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Attempting to gather dependencies information for package 'FSharp.Compiler.Service.1.4.0.1' with respect to project 'Project', targeting '.NETFramework,Version=v4.5'
Attempting to resolve dependencies…
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I'll be working on an OSVR-MonoGame when this goes fully open source. Please move the Managed-OSVR code into its own repo to facilitate this. Other community contributed ports/integration efforts woul…
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```
Release NDK for Google TV.
The latest available NDK r7 for Android does not produce compatible binaries.
Tested on both Fishtank and Logitech Revue.
********************************************…
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This might have something to do with precomputed textures. Making an issue for it because I have no clue what's wrong, maybe someone else can figure it out.
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Running on Linux Mint 1, I am following the instructions at https://github.com/mono/MonoGame/wiki/Tutorials:-Getting-Started-on-Linux
After sudo apt-get install monodevelop, I get this issue:
The fo…
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Hey @PumpkinPaul, have you successfully ran Gearset on top of MonoGame? I have a (local) commit which adds MonoGame supports but I haven't tested it in months. This would be my main focus for now.
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http://community.monogame.net/t/wont-load-non-content-fbx-in-monogame-3-4-0-455-on-linux/2455
I've looked into that and it turns out models compiled from Linux can't be loaded, while those compiled f…
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This has nearly caused me to abandon MonoGame altogether. I was attracted to it due to it being cross-platform and was hoping to create a game on my Mac or Linux machine that could later be ported to …