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This is a kind of open ended issue, touching on the subject of concurrency implementation and GC's, just felt it could be good food for thought to not get locked in a path prematurely.
At writing mom…
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```
Hello,
I have a project of a runner game entirely based on Hotween,
All is going fine with Hotween, my primitive correctly follows a curved path
with a linear type of ease.
I export to Android,…
-
```
Hello,
I have a project of a runner game entirely based on Hotween,
All is going fine with Hotween, my primitive correctly follows a curved path
with a linear type of ease.
I export to Android,…
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Currently the interface of TinySpline is not very well documented. I really need to fix this.
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Hello, I have a parent `Span`. It has several children on many servers. Some of those child-`Span`s are on processes that have e.g. 2-minute timeouts. On timeout further children `Span`s on other serv…
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@alexcjohnson
Hi Alex,
When you visited just before Christmas we had some good discussions on QCodes and we agreed that I would provide a list of features that would be required in order for us to s…
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```
Hello,
I have a project of a runner game entirely based on Hotween,
All is going fine with Hotween, my primitive correctly follows a curved path
with a linear type of ease.
I export to Android,…
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I used the MonoGame.Extended demo project named 'Demo.Sprites' as a baseline and went from there.
So here it is:
2D per-pixel collision testing with translation, scale and rotation.
[PerPixelCollisio…
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```
Hello,
I have a project of a runner game entirely based on Hotween,
All is going fine with Hotween, my primitive correctly follows a curved path
with a linear type of ease.
I export to Android,…