-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
### TL;DR
Upgrading from one Module version to Other Module Version causing Node pool to recreate
### Expected behavior
When we upgrade GKE module versions we are seeing breaking changes wher…
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## Is your feature request related to a problem?
Instrumenting Unreal Engine applications is something common today. However when it comes to monitoring [dedicated servers](https://docs.unrealengin…
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The `@Builtin_Method` are _"different"_ to regular methods. Originally we wanted to make them behave the same as regular methods, but there is other solution: **hide builtin methods**!
Let's restri…
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I'm extensively using the `align` API in my product ([Enjoy App](https://github.com/ZuodaoTech/everyone-can-use-english), a language learning tool).
Here is the standard procedure:
1. The user u…
-
### Code of Conduct
- [X] I agree to follow this project's Code of Conduct
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Version
GLPI 11-Alpha
### Bug de…