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This roadmap hopes to capture a high-level view of the current work planned for the DataSource layer.
**Near-ish term**
- [ ] Entity-specific picking API (returns entity and the graphics object that …
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### Problem
> Minetest has one set of physics: WASD walk and jump, with an option zero-gravity flight.
Every other form of physics is either a form of the above physics, or overridden with server-…
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I have a problem, which is that I am trying to view the map without connecting to the Internet, and I followed the example on github, but after downloading the map, the screen remains black.
![Simu…
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Hi, thanks for your earlier help with this.
I now have a custom shape for voxel terrain that collides spheres, and which seems to work, within a first approximation. But it seems to be very slightly …
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@fgx/owners
Not counting tons of flaky bits, is this the start of a free flight sim?
## [Elevations View Fly R1](https://jaanga.github.io/terrain3/sandbox/elevations-view-fly/)
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Some mappers use highway=path instead of via_ferrata ( https://github.com/gravitystorm/openstreetmap-carto/issues/156 ) to make the paths they like visible.
As long as via_ferrata is not rendered and…
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**mapbox-gl-js version**: 2.x and 3.x
**browser**: Chrome 127.0.6533.88
### Link to Demonstration
https://codepen.io/sakitam-fdd/pen/NWZjKZa
### Expected Behavior
In terrain o…
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### Is your feature request related to a problem? Please describe.
Similar to #70122 we may need to remove hardcoding for river locations. To help address water location spawns for #70215 we would …
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So I have been working on a whole new set of aivs based on real castles cities etc from the real world which I finished the other day in its first complete set (alot of the ais will get an update goin…
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After using the declarative plotting interface in some examples, here are some suggestions for improvements to the declarative plotting interface. I'd propose that this is a 'living issue' and contrib…