-
Hello,
Our project needs to use InstancedMesh, introduced here: https://github.com/mrdoob/three.js/pull/17505
(I think in r109)
Would it be possible to update pythree to at least three.js 109?
…
-
## Prerequisites
- [x] I am running the latest version
- [x] I checked the documentation and found no answer
- [x] I checked to make sure that this issue has not already been filed
### 💥 Demo …
-
-
Currently you have to either scroll through the 46k line html file and notice that there are multiple js libraries, or read someone else's embedded code to know how to embed just the exported js in a …
-
```
http://developers.poonya.com/forum/viewtopic.php?f=11&t=72
Scaling by (-1,1,1) is the approach suggested to fix what the Max exporter, or
at worst the three.js importer, should(?) be doing. This…
-
```
http://developers.poonya.com/forum/viewtopic.php?f=11&t=72
Scaling by (-1,1,1) is the approach suggested to fix what the Max exporter, or
at worst the three.js importer, should(?) be doing. This…
-
### Describe the bug
[plugin:vite:react-babel] /home/project/src/components/Particles.tsx: Identifier 'useCallback' has already been declared. (4:9)
### Link to the Bolt URL that caused the error
h…
-
### Description
Hello,
I exported a building model from Revit in glTF format and merged meshes with the same materials to manage their visibility in Three.js using the BatchedMesh class. However, …
-
I am attempting to run Three-Inspect in a plain ThreeJS project (plain javascript).
Whether I try to load this by import map (eg. using LiveServer add-on in Visual Studio Code) or Vite it does not …
-
### Description
If we add some other postprocessing node after TRAA, we got a black screen.
It appears that TRAA can not work with other MRT, it only takes two textures as output when rendering p…