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I noticed that the Pwnagehammer appeared to be missing a row of pixels. Here's the texture used in-game:
![Pwnagehammer](https://user-images.githubusercontent.com/44932098/95680005-6f9c7a00-0ba4-11eb…
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_From [tom.brow...@gmail.com](https://code.google.com/u/102106286505569161652/) on November 20, 2009 13:56:29_
I've seen some reports of a block_id on trips with different route_type.
This is probab…
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Scens like: I put my mobile up to my head and start playing the video, the ideal of the video's view should be the ceiling not the underground. How can I fix this bug?
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Not totally sure about repro. Just logging it for now. Something like:
1. Underground colony
2. Wait til they fall asleep
3. Choose the skip-to-day feature
4. Game froze briefly
5. Sprites van…
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The glass on the underground complex of CI is showing in front of the metal floor, which has some transparency on its texture.
This is also present in 1964 so I guess this is a render issue with the …
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#### Issue Description:
I've added all of Underground Biomes blocks to their appropriate chisel groups. Due to the amount of stone blocks the mod has not all of the blocks will show. Yet the blocks t…
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sprite stuff i plan to make:
mole character sprite (only 1 for now and we can reuse that for all the sprites)
mole character walk animation (same as top)
mole character death animation (same as top…
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### Description
Hi there,
I looked for related issues, but I don't know if this is covered by any of them.
In 3D navigation, the roads often have visual glitches, change their sizes, appear, di…
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This is discussing the **beta**.
This topic is more of a suggestion than an issue, and I understand that it would probably be treated as a very low priority if it is ever addressed. However, some …