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At the moment, .dds files appear to be unsupported by the MGCB tool.
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Hi guys, :)
I have a problem with font rendering in monogame on iOS.
Instead of fonts, I see only black squares.
My xnb font works for me in monogame on Windows 8, but on iOS does not render anything…
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#### Imported from https://bugs.launchpad.net/bugs/1332817
|Property|Value|
|----|----|
|Reported by|[Jerry Sullivan (jhsulliv)](https://launchpad.net/~jhsulliv)|
|Date reported|Sat, 21 Jun 2014 12:4…
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After this https://github.com/flibitijibibo/MonoGame/commit/6013e066ce18bd9bfd8dce856a6f6ddfdad6ae2c commit my rendering of skybox is broken. Whole surface is black.
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If I load .png image with ContentManager and then press home button on Android to exith to home screen and then going back into the game, the game crashes, while reloading .png file. (xnb files are re…
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I think this applies to both `SoundEffect` and `Song`, so if you lock the screen or background the app all sounds cease until you restart the app.
We were using the latest on the develop branch. We c…
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XNA/Monogame's Content.Load function loads XNB assets using relative paths which are /relative to the game executable/. However, Monogame doesn't follow the same rules when Content.Load'ing native re…
3vi1 updated
10 years ago
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Hi!
I port a game to Windows 8, and I use a Texture2D.GetData and receive a NotImplementedException.
Well, I see the code and I the only way to achieve this exception is here. https://github.com/m…
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Hi, for a starup code in a derivated class from AndroidGameActivity I was using
``` c#
MyGame.Activity = this;
...
sloth = new MyGame();
frameLayout.AddView(sloth.Window);
...
SetContentView(frameLa…
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I think there is a bug in the CCLabelTTF class:
https://github.com/Cocos2DXNA/cocos2d-xna/blob/master/cocos2d/label_nodes/CCLabelTTF.cs#L245
```
private void updateTexture()
{
CCText…