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ISV feedback: Instead of using a UInt32 for the supercompression scheme, why not use 4 byte characters (or at least use those instead of 1, 2, 3, 4), i.e. ZLIB, ZSTD, CRNC. This would be strongly pref…
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By Google. From https://developers.google.com/speed/webp/:
> WebP is a modern image format that provides superior lossless and lossy compression for images on the web. Using WebP, webmasters and w…
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ISV feedback:
“The format is non-seekable. Excellent work that I need to read through half the file so I can start skipping to the bits I want. Point in case, I just want the lowest level mip-map. …
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Especially PBR metallic roughness has a particular swizzling scheme.
It would be desirable to have a way to specify the texture swizzle for images which are loaded. Especially for compressed GPU form…
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I would prefer to have "doge2" as the default IBL.
While the current default "papermill" may be the prettiest in reflections, "doge2" casts the least amount of color onto the model, which helps wh…
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`levelImages` structure is:
```
for each array_element in numberOfArrayElements
for each face in numberOfFaces
for each z_slice in pixelDepth
for each row or row_of_blocks…
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Following existing restrictions on `pixelHeight` and `pixelDepth`, the spec should state that `pixelWidth` cannot be `0`.
Common dimensions combinations could be organized like this:
| Type | `p…
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Sorry, this is likely not a real "issue". And it's hard to phrase this as a clear question. But after having created basic glTF viewers in Java and JavaScript, there is still this uncomfortable feelin…
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The test files etc2-sRGB.ktx, etc2-sRGBa1.ktx, etc2-sRGBa8.ktx use either `0x8C40` (`GL_SRGB`) or `0x8C43` (`GL_SRGB8_ALPHA8`) as their base internal format.
The spec seems a little unclear on th…
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Sorry if this was pointed out already, I could not find any issue describing it.
The function `glTexImage2D` creates a Texture object of `Texture.internalFormat` AND (if last parameter `data` is not n…