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**Describe the bug**
A clear and concise description of what the bug is. Try to isolate the issue to help the community to reproduce it easily and increase chances for a fast fix.
**Assets require…
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Note, although it is possible to get rigged/animated assets through the Asset Pipeline using Scene Settings, users, including those in the character workflow review, have had so many issues understand…
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**Describe the bug**
Multiplayer gem auto-generated docs is missing a large percentage of documentation in its autogenerated headers: https://o3de.org/docs/api/gems/multiplayer/class_multiplayer_1_1_…
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**Describe the bug**
If a .scriptcanvas asset, that is assigned to a Script Canvas component on an entity, is modified, saved and Game Mode is entered very quickly after it, it can cause the Editor t…
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**Describe the bug**
When the user opens asset processor, it's icon on the taskbar is missing.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open asset processor (e.g. by clicking o…
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**Describe the bug**
Importing an .fbx asset that contains a mesh with _phys suffix in its name does not automatically generate a physxmesh for that mesh. It should be noted that opening that asset a…
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[Migrated from JIRA LYN-11865]
It has been noticed that executing the destroy actor script on an already destroyed Blast entity crashes the Editor.
**Found in Build**: development
**Reproduci…
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A recent update to https://github.com/o3de/o3de in the development branch breaks the O3DE Popcorn FX plugin based on commit 69979c633caa641dc8a3fc25674f136256f73781 in https://github.com/PopcornFX/O3D…
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**Is your feature request related to a problem? Please describe.**
I made a change: https://github.com/o3de/o3de/pull/10109 which stops the camera from moving when boxSelect is happening. This ca…
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**Is your feature request related to a problem? Please describe.**
Adding Ragdoll in O3DE will also add the parent bone. Deleting the Ragdoll of the parent bone will also delete the Ragdoll of the ch…