-
```
btSoftBody::updateConstants() changes link resting lengths to their current
length. This is not desired, as updateConstants() is called for things like
transforming and scaling the soft body.
…
-
```
Right now, Bullet/Extras/sph includes the SPH fluid simulation by Rama
Hoeltzlein.
There is no interaction with Bullet yet, so please add this.
```
Original issue reported on code.google.com …
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
btSoftBody::updateConstants() changes link resting lengths to their current
length. This is not desired, as updateConstants() is called for things like
transforming and scaling the soft body.
…
-
```
btSoftBody::updateConstants() changes link resting lengths to their current
length. This is not desired, as updateConstants() is called for things like
transforming and scaling the soft body.
…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
There's a setter method for CollisionObject.m_interpolationLinearVelocity but
no getter method. m_interpolationLinearVelocity is protected.
```
Original issue reported on code.google.com by `d…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…