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### Description
If we add some other postprocessing node after TRAA, we got a black screen.
It appears that TRAA can not work with other MRT, it only takes two textures as output when rendering p…
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This is the proposed low level design of the three requested bidi features ( #2156 , #2154 and #1852 ).
- Creation of **bidi / js** folders under notebook/static to wrap the whole bidi work as the …
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Hi, I follow these step and get an issues with android I share the warning message in below
_THREE.WebGLRenderer 75
three.min.js:676 THREE.WebGLRenderer: OES_texture_float extension not supported.…
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I'm trying to convert models about 1.2GB of size but every time I get this error:
`Unhandled rejection Error
at new RuntimeError (C:\Users\vitorkrau\Desktop\Vitor\THREE.js\node_modules\cesium\…
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As also discussed in #130:
Historically `standard` has used the `node` environment globals, but this makes `standard` and in turn `neostandard` **have false positives when used in non-`node` enviro…
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https://threejs.org/examples/webgl_multiple_elements.html
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```
http://developers.poonya.com/forum/viewtopic.php?f=11&t=72
Scaling by (-1,1,1) is the approach suggested to fix what the Max exporter, or
at worst the three.js importer, should(?) be doing. This…
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https://threejs.org/examples/webgl_animation_cloth.html
It relies on https://github.com/mrdoob/three.js/blob/dev/src/extras/ImageUtils.js, so it would be worth checking how long that operation take…
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```
https://insecure.zeovr.io:8000/?username=username&password=password
commonjs-proxy:/home/k/zeo/installed/plugins/node_modules/three/node_modules/three/build/three.module.js (1:169) 'default' is …
avaer updated
6 years ago
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Interesting, the following files do not exist on the file folder:
../bimsurfer/src/threeViewer/three.js
etc.
So I am not sure if anyone were able to run the gltf.html…