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The PSM solution/projects currently don't compile due to some very odd code. Not sure if someone did a partial commit, or just didn't try compiling before committing. Either way, the attached patch fi…
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While playing around with the MGCB tool, I found that it can successfully convert images to XNB (to be loaded as `Texture2D`'s). However, I tried the same thing with a test `.spritefont` file, which a…
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With the new Content Builder work in progress we need to start thinking about how this will be integrated into MonoDevelop so that developers on Mac, Linux and Windows can compile content easily.
De…
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All of those project assets are split around different user repo's and most of them aren't maintained i guess. (ie windows samples doesn't compile at all).
Will they continue living as orphan submod…
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Hello!
My sprite is located in the directory "textures\texture.png"
The method of finding the expansion (Class: ContentTypeReader, Method Normalize (string fileName, string[] extensions)
receives fi…
Wial updated
10 years ago
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I'm running into an issue with effects after trying to move my XNA project over to MonoGame. I know about the content processor, so I have my set up as follows:
- VS 2012 MG Project with all my code a…
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Hello,
I'm trying to port http://xnagif.codeplex.com/ to monogame.
It compiles, but it can't load the asset anim1 and throws the exception because Normalize < T > (ie: Normalize < GifAnimation > in f…
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removed (misleading, just check second message)
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Attempting to pull VertexBuffer Data results in null reference exception. We are using the data to build a bounding box around a model.
Attached below is the function we are using:-
Attempting to us…
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I'm working on porting a game from XNA to MonoGame. It compiles, but when I try to run the game crashes underneath the splash screen. I can step through the code in Main() and the constructor for my…