-
```
What steps will reproduce the problem?
1. Update to 6.60
2. Try running
What is the expected output? What do you see instead?
That i go to the selection menu instead of PSP shutting down.
```…
-
```
What steps will reproduce the problem?
1. Update to 6.60
2. Try running
What is the expected output? What do you see instead?
That i go to the selection menu instead of PSP shutting down.
```…
-
for me (ancient IGPU) with the OpenGL backend on one particular game: Digimon Adventure. (no character outline effect, no menu transparency and no save dialog transparency) Simulate block transfer wit…
-
```
What steps will reproduce the problem?
1. Update to 6.60
2. Try running
What is the expected output? What do you see instead?
That i go to the selection menu instead of PSP shutting down.
```…
-
```
What steps will reproduce the problem?
1. Update to 6.60
2. Try running
What is the expected output? What do you see instead?
That i go to the selection menu instead of PSP shutting down.
```…
-
Not sure how this happened but the official io.js pokéball might have employed a bit too much artistic license with its pokéball design:
![image](https://cloud.githubusercontent.com/assets/43438/6541…
-
```
What steps will reproduce the problem?
1. Update to 6.60
2. Try running
What is the expected output? What do you see instead?
That i go to the selection menu instead of PSP shutting down.
```…
-
```
What steps will reproduce the problem?
1. Update to 6.60
2. Try running
What is the expected output? What do you see instead?
That i go to the selection menu instead of PSP shutting down.
```…
-
```
What steps will reproduce the problem?
1. Update to 6.60
2. Try running
What is the expected output? What do you see instead?
That i go to the selection menu instead of PSP shutting down.
```…
-
```
What steps will reproduce the problem?
1. Update to 6.60
2. Try running
What is the expected output? What do you see instead?
That i go to the selection menu instead of PSP shutting down.
```…