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# Mastering Web Animation with Easing Curves
## Type of Presentation
- [X] Standard Length Talk
- or
- [X] Lightning Talk
## Description
Animation is an essential part of interaction design and devel…
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[23:36:06] Howard (howard.baxton):Arthur found another bug.. when I went looking for it, everything was a mess.. now I can't repeat it. I have no clue what was going on
Arthur Twindle (weebzeeh Resi…
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There are some kinds of animations that cannot be easily replicated with skeletal animations. One such example would be an exploding object, where multiple faces are moving in different directions at …
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```
Quick comments on some Emoji symbols
- Karl Pentzlin 2009-01-06
Reference:
http://www.unicode.org/~scherer/emoji4unicode/snapshot/full.html
as of 2009-01-06
The base for some of the comments ar…
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```
Quick comments on some Emoji symbols
- Karl Pentzlin 2009-01-06
Reference:
http://www.unicode.org/~scherer/emoji4unicode/snapshot/full.html
as of 2009-01-06
The base for some of the comments ar…
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Hello to everyone :)
I know that Rajawali can imports rigged models,
https://github.com/MasDennis/Rajawali/wiki/Tutorial-29-Skeletal-Animation
But I'm trying to animate a human's rigged model for an…
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note:
I moved this out of https://github.com/callaa/Drawpile/issues/180 so it is easier to discover and discuss individually.
The request:
Add these layer commands (to the layers menu or as a tool) …
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```
Quick comments on some Emoji symbols
- Karl Pentzlin 2009-01-06
Reference:
http://www.unicode.org/~scherer/emoji4unicode/snapshot/full.html
as of 2009-01-06
The base for some of the comments ar…
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There are certain types of animations which can only be reasonably achieved by using morph targets / blend shapes. This would be a great feature to add to the growing list of 3D animation capabilities…
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```
Quick comments on some Emoji symbols
- Karl Pentzlin 2009-01-06
Reference:
http://www.unicode.org/~scherer/emoji4unicode/snapshot/full.html
as of 2009-01-06
The base for some of the comments ar…