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```
Optimize arithmetic operations in the MatVec function, especially the
middle one (Arithm3).
```
Original issue reported on code.google.com by `yurkin` on 26 Nov 2008 at 8:32
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```
1. Hard coded the screen size - not optimized for iPhone5
```
Original issue reported on code.google.com by `simonwos...@gmail.com` on 19 Sep 2013 at 8:59
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We may want similar optimization with containerd/containerd#3711.
Or leverage google/gvisor#238
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```
We should add a sys.optimize decorator so that known-important functions
don't have to hit the hotness threshold before we optimize them. This would
be particularly useful for the slowspitfire ben…
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```
Including the line:
option optimize_for = LITE_RUNTIME;
in the .proto file will cause the compiler to report a parsing error:
Enum type "google.protobuf.FileOptions.OptimizeMode" has no value n…
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```
Including the line:
option optimize_for = LITE_RUNTIME;
in the .proto file will cause the compiler to report a parsing error:
Enum type "google.protobuf.FileOptions.OptimizeMode" has no value n…
-
```
Including the line:
option optimize_for = LITE_RUNTIME;
in the .proto file will cause the compiler to report a parsing error:
Enum type "google.protobuf.FileOptions.OptimizeMode" has no value n…
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```
It could be pretty nice if you include to your build some of powerfull css
minifier. Hier is some infos about css optimizer:
http://www.bloggingpro.com/archives/2006/08/17/css-optimization/
And …
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```
It could be pretty nice if you include to your build some of powerfull css
minifier. Hier is some infos about css optimizer:
http://www.bloggingpro.com/archives/2006/08/17/css-optimization/
And …
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```
Decrease/increase knock back based on how many players there are nearby in a
specified radius.
The calculation must be highly optimized because knock back should be
updated at least every secon…