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I'm trying to shuffle a deck of cards in my code at setup time:
```javascript
const game = Game({
setup() => {
const G = {
deck: Random.Shuffle(Array(52).fill().map((_, idx) => idx)…
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There is a mechanism to end the turn automatically after a number of moves have been made: https://github.com/google/boardgame.io/blob/master/src/core/flow.js#L83
We'd like to extend this so that t…
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Just tracking some ideas planned for the UI toolkit in https://github.com/google/boardgame.io/projects/5
PR's are welcome for items not yet claimed. I'll try to keep the items bite sized (implement…
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it would be very useful for my flow if i could pass a function into the Board component as a prop, maybe through the config object passed to Client? ie:
```javascript
class MyGame extends React.Com…
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I'm curious if you've thought about how to handle secret state like a deck to draw from and players hands? Perhaps using key pairs to encrypt/decrypt the state? For a deck, this would require a trus…
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I want different move for the pawn, because I need to build different game on the basis of existing library
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I have some experience with [React-DnD](https://github.com/react-dnd/react-dnd). Everyone fine if I take a whack at getting a good interface built for drag and drop?
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And just exist as a thing that DefaultDelegate's ProposeFixUp move looks for, and moves.Base provides. It's not something the core package knows about, so it shouldn't be represented there.
Found w…
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Didn't see an "Ideas" thread for those of us who are not contributors to the project, so perhaps this can be a place for people to drop in ideas not currently on the [Ideas Project Roadmap](https://gi…
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Hi there!
First, let me just say that this project is really exciting - love the activity and where this is heading. Great work!
I'm working on a variation of the "battleship" game type - choose…