-
The Data Format Descriptor has no awareness of primitive types. A DFD describes the data as it is laid out in memory and is thus independent of endianness. However Vulkan & GL formats are type aware a…
-
ISV request to clarify what formats we support for environment maps
-
Please feel free to leave a comment here for general feedback or discussion on the KTX2 specification and implementation
-
Over the years I've received several requests to support multi-sample images in KTX. Since it was not possible, without breaking compatibility, I never pursued details of what the requesters wanted.
…
-
ISV feedback: Instead of using a UInt32 for the supercompression scheme, why not use 4 byte characters (or at least use those instead of 1, 2, 3, 4), i.e. ZLIB, ZSTD, CRNC. This would be strongly pref…
-
By Google. From https://developers.google.com/speed/webp/:
> WebP is a modern image format that provides superior lossless and lossy compression for images on the web. Using WebP, webmasters and w…
-
ISV feedback:
“The format is non-seekable. Excellent work that I need to read through half the file so I can start skipping to the bits I want. Point in case, I just want the lowest level mip-map. …
-
Especially PBR metallic roughness has a particular swizzling scheme.
It would be desirable to have a way to specify the texture swizzle for images which are loaded. Especially for compressed GPU form…
-
I would prefer to have "doge2" as the default IBL.
While the current default "papermill" may be the prettiest in reflections, "doge2" casts the least amount of color onto the model, which helps wh…
-
`levelImages` structure is:
```
for each array_element in numberOfArrayElements
for each face in numberOfFaces
for each z_slice in pixelDepth
for each row or row_of_blocks…