-
I have seen this a lot with other people and I have also seen most of the time it never being solved. For a while specifically N64 games cant communicate with the helper application.
If I am correc…
-
## Description
Removal of triple buffer in dispmanx driver is believe to be causing severe slowdowns on RPI across all cores when retroarch.cfg video_driver is set to 'dispmanx'.
### Expected be…
-
私は英語を話せない日本人ですので
google翻訳を使用しています
↓
Because I am a Japanese who can not speak English
I am using google translation
bsnes-plusを起動する度に何回もTabkeyでメニューバーと
ステータスバーを閉じ直さなければならないので
nestopiaのよ…
-
This is not really a request, just pointing out some information about active development of the NES you are using in OpenEmu.
1. There is a fork of Nestopia called Nestopia UE that has continued w…
-
Hello. I have great respect for the work here, although I have found one core feature to be missing.
It is the microphone support (for Nestopia UE through Retroarch, at least).
The request is no…
-
Hey Coltaho, I'm writing an ASL script for another game. works well with FCEUX but i'm having problems supporting nestopia. Wondering if I could talk to you about it, maybe you can help me out. I'm tr…
-
## Description
RetroArch will segfault in the core options with any core when pressing enter, I tested nestopia, genesis plus gx and sameboy.
### Expected behavior
RetroArch should not crash.…
orbea updated
5 years ago
-
please add separate integer zoom function to guarantee screen fill, example 320x240 source image on a 1600x900 monitor will be multiplied 5x to 1600x1200, so only 1600x900 image will be visible, a cle…
-
I have a better palette, code from PPU.cpp (palette is based off of the one used in BizHawk):
`
const uint32_t paletteRGB[64] = {
0x666666,
0x002a88,
0x1412a8,
0x3b00a4,
0x5…
-
## Description
glcore is currently broken on master as of https://github.com/libretro/RetroArch/commit/2b6613c137a2de8379c7ce1571a21bbbb56c9160
I know master is wip and stuff is expected to get …