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I started using this library about a year ago. Not sure as to the exact date as my first commit to my main repo was in September 2015 and it was already a part of it back then. Recently, about 2 month…
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My code:
```
NLua.Lua luaFile = new NLua.Lua();
var data = luaFile.DoFile(m_FilePath);
name = (string)luaFile[nameof(name)];
description = (string)luaFile[nameof(description)];
```
Part of …
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can not use luanet.ctype in KeraLua but KopiLua?
is that right?
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Project cannot be build on Xcode 9 due to deprecated method system() - which is using in loslib.cpp
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Starting after [this](https://github.com/TASVideos/BizHawk/commit/af7a2d8b4abca4db921c8f170340cf85430986e5) commit by @zeromus the developer builds on AppVeyor crash immediately from a System.StackOve…
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I am executing a simple Lua script from a C# application. The script must have a function called 'Execute' (which will be invoked by my application). I want to know how many arguments this function ac…
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`coroutine.resume` returns a success boolean and if failing, it returns the error message in the second ret value. This is mostly right in NLua. However, when I did something complicated, it returned …
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I am having trouble calling a LuaFunction using the colon parameter. I have to use periods instead of colon in the following script. When I do so, passing object[] to LuaFunction.Call, the first par…
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I'm having a hell of a hard time trying to wrap a table to a C# class. The ideal thing I came up with is this.
``` C#
var Code = " return function(intstance) " + // Create the functio…
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any idea why `lua.script_file(path1);` will crash my game while `sol::load_result script = lua.load_file(path); + script();` will not? I am using `sol::state_view lua(L);`
path.lua contains only va…