-
**Is your feature request related to a problem? Please describe.**
Adding Ragdoll in O3DE will also add the parent bone. Deleting the Ragdoll of the parent bone will also delete the Ragdoll of the ch…
-
**Describe the bug**
Duplicating an entity consisting of **Mesh** and **PhysX Collider** components and updating their corresponding PhysX Mesh physics material with a new material in Fbx Settings cr…
-
This is a must in any game engine, to not utilize Houdini's procedural content generation & particle handling abilities would be shooting ourselves in the foot, this is an absolute must for the engine…
-
## Describe the issue briefly
The [contribution guidelines](https://www.o3de.org/docs/contributing/to-code/) currently do not describe standards for Python code. Standards such as PEP8 should be re…
-
**Is your feature request related to a problem? Please describe.**
Currently, the command line args used to start the [server](https://github.com/aws-samples/scaletest-o3de-multiplayer-sample/blob/ma…
-
**Describe the bug**
The mesh scale is invalid for the Collada (`dae`) models. Even if the model is well described in that it uses meters as units, the output in O3DE seems multiple times smaller.
…
-
Material Canvas (MC) will empower users and eliminate pain points associated with hand authoring material types, materials, and shaders. It will offer intuitive, easy to use, node based, visual script…
-
**Describe the bug**
Breakpoints are no longer hit in mixed C++/Python debugging in Visual Studio. As soon as the Editor is started via Visual Studio, any breakpoints set in Python files report that …
-
**Describe the bug**
Tree views are disabled on components of read-only entities.
**Pre-requisites**
1. Procedural Prefabs are enabled in AutomatedTesting\user\Registry\editorpreferences.setreg…
-
**Page**: content\docs\user-guide\engine\serialization\json-data-types.md
**Description**: This type conversion index doesn't contain information on how `null` type conversions are handled, includi…