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I am writing this with the full understanding that this feature is not officially integrated. I wanted to call this out for whenever it is.
When using the following script in the SimpleAR scene, AR…
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Does your library not support cloud anchors? It is an essential feature from Google ARCore that is missing here.
ghost updated
3 years ago
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Hi to everyone. I'm quite beginner using ArFoundation and ArCore. Right now I'm running the sample scene _**ARCoreFaceRegions.unity**_ from branch 2.1 using **_Unity 2019.4.27f1_**. Openning the scene…
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**Describe the bug**
Putting OpenGLCore first in the graphics API list in Editor build settings causes the editor to crash when pressing play.
**To Reproduce**
Steps to reproduce the behavior:
1…
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### SPECIFIC ISSUE ENCOUNTERED
We are experiencing a crash with our production application [HoppAR](https://hoppar.app/store) on a specific device only: OPPO CPH2135. We do not own directly the phone…
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* Unity version: Unity Version 2019.3.0a2
* Mapbox SDK version: v 2.1.0
* The platform you're building to: iOS
* A description of what you're trying to do: Trying to import 'mapbox-unity-sdk_v2.1.0…
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In our project, we are using addressables for content delivery. The content includes scans of objects from the ARKit Scanner app. In its current state AR Foundation (or perhaps specifically the ARKit …
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Hi expert,
Using ARFoundation, i find that the real hand always locates behind the virtual monster, even though the monster is far away. Is it possible to make my real hand sit in front of the monste…
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Hello everybody
**Description**
I am not sure if this is the place to ask, but I´m currently experiencing an issue and I am not sure what method to call.
Indeed, during the app time, I sometime…
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Curious if there are any plans to be able to access the underlying smoothedSceneDepth values (temporally smoothed) from ARKit. I tried using a native plugin to adjust the ARWorldTrackingConfiguration…