-
Can I use the overlay in a different aspect ratio (other than 16:9)? How can I do that?
-
## What problem does this solve or what need does it fill?
Many built-in systems (_e.g._ [`extract_text2d_sprite()`](https://docs.rs/bevy/latest/bevy/text/fn.extract_text2d_sprite.html) query a cor…
-
**Describe the problem you are trying to solve**
When only a single small crate of a large crate graph is recompiled, cargo has a significant overhead trying to parse all `Cargo.toml` files and…
-
This issue serves as a knowledge base for approching WASM builds. Ideally it should have more consolidated pieces of information. Please edit your responses to update anything outdated.
For free-fo…
-
**Bevy version**
0.4
**Operating system & version**
Arch
**What you did**
I'm experiencing 200-300ms lag between keypress and appearance on screen when spawning a SpriteBundle for the f…
-
Was trying to get woodpecker to work with a 2d camera for the ui and a 3d camera for the game, so tried using RenderLayers and:
It looks like bevy_vello doesn't currently support RenderLayers: http…
-
I'm trying to use bevy_light_2d to implement glowing entities, but despawning the entities doesn't remove the light.
Here's an altered version of the basic example that demonstrates the issue:
```…
-
## Bevy version
N/A
## \[Optional\] Relevant system information
- Fedora 40
- GNOME 46
- Firefox 128.0
- `AdapterInfo { name: "Radeon HD 3200 Graphics, or similar", vendor: 4098, device: 0…
-
There is interest in using manifold for the Bevy game engine. To do so would require that Rust bindings are made available. This should be possible for native platforms and also the latest nightly of …
-
I just got a panic not long after connecting my client to a headless server: (this panic occurs on the server so I think it is caused by lightyear)
```
2024-10-02T16:01:12.136926Z DEBUG buffer_repli…