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To support legacy drivers
```
[17:53] you are boned, buddy
[17:53] your driver is shit
[17:53] maybe i can add an option to bypass that code
[17:54] thats probably only used by the yabause …
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Since we are porting cores from Mediafen and the NeoGeo Pocket/Pocket Color is accepted for submissions on TASVideos, I would like to see this get ported into BizHawk at some point in time.
If the co…
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```
What steps will reproduce the problem?
1. Open Super Mario World
2. Pause
3. Load the attached savestate
5. Open tracelogger, set to log to file
4. Frame advance a single frame
5. Open the generat…
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```
When running from the command line and specifying the "--dump-close" option,
the emulator does not close. Inspection of the source shows two major reasons:
1. The command line parser is expectin…
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I have been trying to speed up my game (SMB1) to go faster than 100% speed, but the emulator will not go above 60fps. I've tried everything I know of - unthrottled, turbo, and normal speed change. Eve…
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I have no idea why but whenever I load the game through .cue (The only way) it says I don't have the bios for the 3do and it wont load through PSX, I know its a psx game because it also runs on Epsxe …
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Is there any chance to add some debugger functionality?
I mean steps, breakpoints for vram/memory reading, etc.
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@Scepheo @alyosha-tas @vadosnaprimer
So earlier in the year @Scepheo created a generic interface type on MOS 6052X for talking to emulator cores, allowing the JITer to generate much faster code th…
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I can't load Super Mario Kart on BSNES, gives me this error:
![smkerror](https://cloud.githubusercontent.com/assets/22670587/21700675/99c2c4b8-d36f-11e6-9ea7-d09b4a7a6419.PNG)
When I look for the ds…
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I know this is generally the place for reporting issues, and both I and my friend here, are getting this error with the N64 support, and we have completely different hardware configurations as well.
…