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- cocos2d-x version:3.15
- devices test on: Galaxy Note 3 (but it Happen on all android devices)
- developing environments
- NDK version: 15
- Xcode version: (this issue only happen on andro…
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- cocos2d-x version: 3.13
- devices test on: simulator
- developing environments
- NDK version: R13b
- Xcode version: 8.2.1
Steps to Reproduce:
experimental::AudioEngine::play2d("audio…
xdeop updated
7 years ago
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- cocos2d-x version: Quick-3.3
- devices test on: Windows 8.1
- developing environments
- NDK version: r10c
- VS version: VS2013
Class ProtectedNode has this method: onEnter.
In this method, why …
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Either use unlink while recursively readdir. Or I think the nftw code from the Apple-specific file utils may work for Linux as well?
While Stackoverflow is not the best to use for final code, here'…
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hello guys, i am with a problem in the compiler for android, its generates this error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/android/dx/command/Main : Unsupported majo…
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i got error: "base/CCStencilStateManager.h' file not found" when i use cocos2dx 3.10, but README.md said :" 请下载3.x版本cocos2dx命名成cocos2d放在Example根目录".
and then i try cocos2dx 3.16,i got another error…
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```
I am developing a game using Cocos2d FrameWork in Android.
i encountered a problem while testing on Motorola Xoom.
What I want to do :-
When User pressed Volume up and Volume down Button All th…
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```
I am developing a game using Cocos2d FrameWork in Android.
i encountered a problem while testing on Motorola Xoom.
What I want to do :-
When User pressed Volume up and Volume down Button All th…
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I successfully added Win64 support to my project based on cocos2d-x.
I built all `.lib` and `.dll` dependencies for Win64 target. I also added Win64 target for all Visual Studio projects ( templates…
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```
I am developing a game using Cocos2d FrameWork in Android.
i encountered a problem while testing on Motorola Xoom.
What I want to do :-
When User pressed Volume up and Volume down Button All th…