-
**Please describe the problem you are having in as much detail as possible:**
When creating a role, and explicitly specifying `{permissions: 0}`, the role seems to be created with default permiss…
-
**Describe the bug**
When I tried to play a song exctly at 1m it stops and then leave the channel. I can't find the error because console doesn't throw alerts or errors. After that I can't add or pla…
-
**Please describe the problem you are having in as much detail as possible:**
I Opened this same issue in past, but that time I don't have too much evidence about this leak. From that moment, I tried…
-
So my bot locks a certain channel whenever there is no longer anyone streaming. However, if someone is streaming, then disconnects with out manually shutting the stream, voiceStateUpdate won't properl…
-
**Please describe the problem you are having in as much detail as possible:**
Using 12.5.1 (latest stable), latency from streaming live audio becomes progressively worse; it begins at a fairly gr…
-
**Please describe the problem you are having in as much detail as possible:**
Can't play audio when a bot stays in a voice channel for a long time, days or weeks, and the error can't be handled wit…
-
When creating a stream with `opus` that is volume controled **volume: true** it does NOT destroy the stream upon `.end()` or `.destroy()` function calls. In contrary, when source stream ends, it gets …
-
This is a fairly straightforward issue, I think. Guild.voice is a VoiceState, which contains a 'speaking' getter which should be true when the associated user is known to be speaking. But the bot does…
-
**Please describe the problem you are having in as much detail as possible:**
When you play audio in one channel, then listen for a `dispatcher.on('finish')` event to repeat the process in a differen…
-
**What's happening?**
When playing songs using Muse the music stops after about one minute, doesn't matter which song is played. The bot stays connected in the voice channel and seems to just keep on…