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### What would you like to add in terms of software changes?
Is it possible to add an extra momentary switch on the Attenuator to switch between video game modes? This would allow occasionally switc…
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During my first experience with this gamemode, I tried building a fire on top of the ground, thinking it'll just work. But it kept extinguishing itself.
I only learned of the cause through talking …
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loadAds() does too much and should be broken down into loadAds() and startAds() , loadAds() doing what the name suggest - loading the ad, while startAds() starts the ad.
currently there is no way …
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```
The final design should use one interrupt for line handling/hsync hook calls
and a separate interrupt to trigger output. This would remove the delay loop
and give back cpu time to the main appli…
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```
The final design should use one interrupt for line handling/hsync hook calls
and a separate interrupt to trigger output. This would remove the delay loop
and give back cpu time to the main appli…
-
```
The final design should use one interrupt for line handling/hsync hook calls
and a separate interrupt to trigger output. This would remove the delay loop
and give back cpu time to the main appli…
-
```
The final design should use one interrupt for line handling/hsync hook calls
and a separate interrupt to trigger output. This would remove the delay loop
and give back cpu time to the main appli…
-
```
The final design should use one interrupt for line handling/hsync hook calls
and a separate interrupt to trigger output. This would remove the delay loop
and give back cpu time to the main appli…
-
```
The final design should use one interrupt for line handling/hsync hook calls
and a separate interrupt to trigger output. This would remove the delay loop
and give back cpu time to the main appli…
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**Describe the bug**
When I play ES, I typically have the in-game volume slider set to somewhere in the 5-10% range, and my windows volume aroudn 50%. In order to properly hear some sounds, like the …