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**Is your feature request related to a problem? Please describe.**
When using the DefaultComponent template I often for what exact commandline args I need to use.
**Describe the solution you'd lik…
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**Describe the bug**
If a *Grid* component's *Grid Size* property is set to a big value (for example 100000), it can cause a number of issues, such as:
* *Grid*/*Camera* wiremeshes flickering.
* *G…
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**Describe the bug**
During testing for the point release, I cloned a copy of the 10.2 branch onto my Ubuntu 22.04 Linux machine. After building it, I was able to create a project using the DefaultPr…
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**Describe the bug**
When providing a gem with a "preview.png" icon on a remote repo, the icon appears blank in the Gems catalog until you download the Gem.
**Assets required**
**Steps to repro…
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**Describe the bug**
[Animation] UE4 has a dedicated Aim Offset Blend Space component, but O3DE does not.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open the animation editor.
2…
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**Describe the bug**
Opening and editing one prefab results in opening the rest of the prefabs in the level.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Create two prefabs.
2. Cl…
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**Describe the bug**
Configuring and building the engine following the Prebuilt SDK instruction set causes multiple LINK and sqlite3.db warnings to be printed to the Command Line. It should be noted …
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**Describe the bug**
When running o3de-multiplayer SpawningPerfTest level in debug mode with Ctrl-G multiplayer mode, the client disconnects from the editor server and spams physx warning.
(Editor…
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**Describe the bug**
[Animation] Open the animation editor of O3DE, click View, deselect some options (such as Anim Graph), and select them again. The GUI layout cannot be restored to the default val…
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**Describe the bug**
Creating a new level in the Editor that has been launched from the install layout results in an Assert being printed to the Console.
**File:**
`/Users//o3de/Code/Framework/Az…