-
```
Possible fix: add "target=creature"
I notice that there are a lot of cards like this (no target) wherein it
either crash or loops the AI. Maybe we can have a general check-up on all
cards w/ s…
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …
-
Rotating a selection is important because a big part of movement is based on rotating joints that cause arcs.
I hope is manages to get in 1.6 :)
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …
-
```
Possible fix: add "target=creature"
I notice that there are a lot of cards like this (no target) wherein it
either crash or loops the AI. Maybe we can have a general check-up on all
cards w/ s…
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …
-
```
It would be good to have a standard simulation, where the tool is shown
moving around.
Ideally this should work purely from the "NC Code" object ( a child of
"Program" ), so that it double checks …
-
```
Possible fix: add "target=creature"
I notice that there are a lot of cards like this (no target) wherein it
either crash or loops the AI. Maybe we can have a general check-up on all
cards w/ s…