-
```
From another tester:
What steps will reproduce the problem?
1. Start game, go to Ur-Quan probe.
2. Crash.
3. Game runs in 640x480, you can load a 640x480 savegame, but getting into comm
part cra…
-
```
The user needs to be able to input their api keys, and select a character
to use to monitor all starbases the character can see. This information
needs to be asked for the first time the program …
-
```
The square pictures of the 3DO menu items ('starmap', 'cargo' 'roster' etc...)
should be square and the same size as the radar is. Currently the pictures are
too short vertically, making the pic…
-
```
The user needs to be able to input their api keys, and select a character
to use to monitor all starbases the character can see. This information
needs to be asked for the first time the program …
-
```
From another tester:
What steps will reproduce the problem?
1. Start game, go to Ur-Quan probe.
2. Crash.
3. Game runs in 640x480, you can load a 640x480 savegame, but getting into comm
part cra…
-
```
This issue is quite simple really. The tests cases use assertions to
compare different values (as expected). However, when asserting a value
with a specific time, different time zones produce d…
-
Hi,
i think it would be great to have the POS modules in the Starbase Details -> Module Details screen sorted by (collapsable) categories. I think it's rather annoying to have all the guns and other …
-
Put a single bookmark in any pos module and nothing else.
Load up corp assets.
Bookmarks have a 0.0 value for their volume
results in trying to find the % of used space for that item in the container,…
-
```
Debug: Redirects Remaining: 5 url
http://www.exa-nation.com/corp/StarbaseDetail.xml.aspx
Debug: Redirects Remaining: 5 url
http://www.exa-nation.com/corp/StarbaseDetail.xml.aspx
Debug: Redire…
-
```
Debug: Redirects Remaining: 5 url
http://www.exa-nation.com/corp/StarbaseDetail.xml.aspx
Debug: Redirects Remaining: 5 url
http://www.exa-nation.com/corp/StarbaseDetail.xml.aspx
Debug: Redire…