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Currently load_texture_2d() only allows a relative path as argument. It would be nice to have the option to load textures from absolute paths too (for example when letting the user select a file from …
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We decrement refcount in the creation method when the object fails and also decrement in `Invalidate`. Do some crash testing for each resource related to this.
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Most users seems to install 32bit python on windows because this is the default version given in the download link on python.org. It would be nice if this library also built these wheels 😄
You can…
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## Description of bug / unexpected behavior
When transforming a LinearTransformationScene (i.e. using `self.apply_matrix` or `self.wait`), the `self.moving_mobjects` is changed in such a way that u…
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It looks like moderngl requires explicitly releasing at least some types of objects. I expected that the object would be automatically released when the reference count dropped to zero. I didn't see…
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In image_shader_example.py I try to visualise different images with different sizes, but for some reason, they got stretched or misaligned and even if I try to force the window size to the right value…
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## Description of bug / unexpected behavior
When using the Axes class, the ticks are created based on the x_range / y_range and the steps. The steps default to 1 and for certain ranges the ticks …
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`libX11.so` is not found on some Linux distribution. `find_library()` should be used to find the correct name.
More info here: abey79/vpype#200 (work-around probably good for any ModernGL-based pro…
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**Description**
VAO transform method doesn't work when the mode is set to TRIANGLE_FAN.
**Proof of code**
```py
import numpy as np
import moderngl
import struct
ctx = moderngl.create_co…
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I plan to add a list of features here, features I did not manage to implement for ModernGL 5.