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In version 4.0.1 of the **A-Frame Physics Engine**, static bodies DO but dynamic bodies DO NO inherit position information from parent entities
EXAMPLE: https://glitch.com/~aps-401-parent-bug
the …
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### Main programming language
Bash (Command Line Linux) (Commands provided)
### Tutorial title
Make Your Own VPN
### Tutorial URL
[YouTube: WolfGang' Channel: How to make your own VPN](…
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**What problem does this solve or what need does it fill?**
When the timestep between a `PhysicsSystem` and `RenderSystem` differs (i.e. because the PhysicsSystem runs on a fixed timestep), and `Re…
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hello,
I am using DART as physics engine for Gazebo 9.
I found this bug when attaching a contact sensor to a model.
When I display the gazebo topic associated with this sensor, I can see that…
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Hi i'm kind of new to the web engine scene altough i'm a programmer and already experimented with phaser and others.
I would like to know if there is any way to create 2D platformer games with the …
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Currently, raycast queries (and all of physics in general) run only server-side. I'd like to add support in my game for the player to be able to arbitrarily point their cursor at objects in their envi…
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Right now, the only way to control kinematic bodies is by manually changing their transform. However, collisions are not taken into account by default, delegating that logic to the final user. This wo…
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Currently SilenceEngine provides most of the main features of a game engine, i.e. Gameplay mechanics, Rendering, Audio and Physics.
I think it would be a great enhancement to provide a system for art…
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https://store.steampowered.com/app/2689120/Gladio_Mori/
Gladio Mori is an indie physics-based gladiator-style fighting game, with a "demo" (fully featured with multiplayer) currently released ahead…
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### For?
S&Box
### What can't you do?
So I have a game that I've been working on that's supposed to take place in a 1:1 scale city and as a result, I have thousands of buildings in it, soon to be t…