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```
For this part of the code:
// Wrap the integer indices at 256, to avoid indexing perm[] out of bounds
int ii = i % 256;
int jj = j % 256;
int kk = k % 256;
…
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Please note that using the random seed in some manner doesn't ensure randomization.
Lets call (chunkX^2+chunkZ^2) = y for simplicity
Now notice that for all y that are divisible by 8, meaning binary .…
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The optimize functions do not have any way to set parameter limits, for example stating p[0]>=0 to prevent the fitting from attempting negative values. This SEVERALLY limits the usefulness of the pack…
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Does the library support PID controller ?
Thanks
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Using a clean `npm install` from master as of today, with node v6.1.0 (or v6.0.0), getting a 500 Internal Server error from wzrd, and a "DeprecationWarning: 'GLOBAL' is deprecated, use 'global'" warni…
-
```
For this part of the code:
// Wrap the integer indices at 256, to avoid indexing perm[] out of bounds
int ii = i % 256;
int jj = j % 256;
int kk = k % 256;
…
-
```
For this part of the code:
// Wrap the integer indices at 256, to avoid indexing perm[] out of bounds
int ii = i % 256;
int jj = j % 256;
int kk = k % 256;
…
-
First off, having an in-game map generator is amazing. Great job on this!
This being said, I started playing around with it and found that the maps it generates have way too many height variations to…
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```
I think this could be something that can be added in as a tool for those who
would like procedural stuff generated. Simplex seems to run faster according to
Ken Perlin
=====
Perlin Noise
=====
…
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In `package.json` the field `main` is missing. This means that you cannot use `require('fast-simplex-noise')` in your scripts.
By adding `"main": "fast-simplex-noise.js"` to `package.json` this can b…