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Right now the `td` library doesn't accept any other logging engine except the concrete `zap` logger, and the whole situation around the logging seems not enough scalable. For instance, if somebody wan…
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- Did you search for similar issues before submitting this one?
yes
- Describe the issue you encountered:
From community https://community.brave.com/t/implement-the-open-search-client-specificati…
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## Overview
Out of the box unreal provides its own crash reporting tools to handle incidents on supported platforms. After initial investigation its been deemed work a deeper investigation and experim…
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This project is truly awesome! I'm glad I found this. I was looking through the examples and messing around a bit and noticed that your XML export seems to bake the keyframe data to standard frames.…
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I want to develop a game similar to Paradox and I want to use the tool as a scenario map tool, the game engine is potentially intended to be UE or unity so is this feasible?
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I suggest a system be put in place that allows scripts to query the capabilities and extensions available from the engine they are running under.
This would be exposed as a function, for instance `sph…
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I have a maven project where there are two folders with source code and unit test cases in each folder. There are three pom.xml files in total - one in root level and one in each folder. The source co…
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This engine has its own color class but the standard library already has one provided in AWT. It seems like we're just copying its functionality since its uses are virtually the same. The only differe…
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I have a file that IWYU suggests doesn't need anything:
```
--- Calculating IWYU violations for ../client/src/libs/RenderCore/Engine/Scene/QualityProfile.h ---
../client/src/libs/RenderCore/Eng…
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**PHTML** - this is legacy from PHP Template engine (as I understand). Let's rename they to standard Twig extension **html.twig**?
1. Better understand code for new contributors at a first look.
2…