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Hello,
I'm working on this to get old games working (There is already QB64-PE, but chaining multiple files doesn't seem to work, and some old games tried to use DOS libraries that cannot be called …
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```
What steps will reproduce the problem?
var lMaterialsList:MaterialsList = new MaterialsList();
var fmat:PhongMaterial = new PhongMaterial(light, 0xffffff, 0x000000, 20);
var bmap:BitmapMaterial = …
-
```
What steps will reproduce the problem?
var lMaterialsList:MaterialsList = new MaterialsList();
var fmat:PhongMaterial = new PhongMaterial(light, 0xffffff, 0x000000, 20);
var bmap:BitmapMaterial = …
-
```
What steps will reproduce the problem?
var lMaterialsList:MaterialsList = new MaterialsList();
var fmat:PhongMaterial = new PhongMaterial(light, 0xffffff, 0x000000, 20);
var bmap:BitmapMaterial = …
-
```
What steps will reproduce the problem?
var lMaterialsList:MaterialsList = new MaterialsList();
var fmat:PhongMaterial = new PhongMaterial(light, 0xffffff, 0x000000, 20);
var bmap:BitmapMaterial = …
-
Due to uncertainty in using the raw (Ens->Prop) expression as a type of classes, I propose the next definition of the class with built-in soundness proof:
```
(* 'class' is the type of well-define…
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On x86_64 Linux (at least; I haven't looked at all at other platforms), `F_(RD|WR|UN)LCK` and `SEEK_(SET|CUR|END)` are all defined as `c_int`. However, the `flock` struct uses `c_short` for the fields…
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E.g. defining `RCPP_WARN_ON_COERCE` would warn whenever `r_cast` is called. Maybe `r_coerce` as well?
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```
What steps will reproduce the problem?
var lMaterialsList:MaterialsList = new MaterialsList();
var fmat:PhongMaterial = new PhongMaterial(light, 0xffffff, 0x000000, 20);
var bmap:BitmapMaterial = …
-
```
What steps will reproduce the problem?
var lMaterialsList:MaterialsList = new MaterialsList();
var fmat:PhongMaterial = new PhongMaterial(light, 0xffffff, 0x000000, 20);
var bmap:BitmapMaterial = …