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### Description of Issue
Build get stuck at Installing USD step
Building with settings:
USD source directory /home/usrname/USD_SRC
USD install directory /usr/local/USD
3r…
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When exporting a mesh form 3ds Max and then inspecting the resulting gltf or glb file one can see that files tend to be quite large for even the most simple meshes.
This led me to investigate a lit…
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Apple ARKit and Google ARCore allow apps to generate AR Content anchored to the real world using Plane Detection instead of Markers.
Is this possible with AR.js on iOS and Android devices?
GOAL
…
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Hi, while trying to build the HumanBodyTracking3D sample scene, I got an error - nw_connection_receive_internal_block_invoke [C6] Receive reply failed with error "Operation canceled"
Nothing happens …
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Not sure what causing this issue of bone animation got separated.
I have a feeling the bone rig etc was not setup properly in the Spiderman Rig itself:
[Spiderman Amazing Rigged 2 2 CYCLE 009.bl…
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Currently our shadow is static. It is generated once up front, and can never change. Let's add support for realtime shadows (should be easy as they are built-in to Three.js).
cdata updated
4 years ago
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All the texture paths inside the .usdc are wrong: the .usdc file is deeply nested inside the .usdz archive:
zipinfo Ship.usdz
Archive: Ship.usdz
Zip file size: 6325147 bytes, number…
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### Description of Issue
usdzip does not convert usd into usdz that is compatible
### Steps to Reproduce
1. Export USD out of XCode from default SceneKit (ship)
2. Convert that USD into USDZ
3.…
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I am using the library to convert my 3dobjects to usdz and am very pleased with the result.
I have a requirement to attach annotation to 3D objects, these annotations are not converted to USDZ . …
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### Browser Affected
- [x] Chrome
- [ ] Edge
- [ ] Firefox
- [ ] Helios
- [ ] IE
- [ ] Safari
### OS
- [ ] Android
- [x] iOS
- [ ] Linux
- [ ] MacOS
- [ ] Windows
Hi,
I know that…