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Hi, I'm using a compute shader to calculate height and normals for my procedural terrain, it returns array of vertices with a length of 6558721 items, looking like this:
```
pub struct Vertex {
…
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> I would argue that there's not much point to calling `getCurrentTexture()` unless you're planning on rendering, so that seems like a perfect, low-impact point at which to flag that the canvas has be…
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Currently, steven uses OpenGL 3.2 core profile, through ~SDL2 (#35)~ and [gl_generator](https://crates.io/crates/gl_generator) + [khronos_api](https://crates.io/crates/khronos_api) with a custom but l…
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I followed the steps in the readme as best I could. It appears to not compile properly. A number of the patches do not apply as they cannot find the file to patch. After commenting out the patches tha…
rkfox updated
3 years ago
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This is a follow-up from the discussion in https://github.com/gpuweb/gpuweb/issues/1334#issuecomment-756432744 as well as #1455
Having real pointers with explicit "take reference" (operator `&`) an…
kvark updated
3 years ago
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The feature is perhaps best described by an existing ticket in three:
* https://github.com/mrdoob/three.js/issues/19457
There's a basic external [implementiation](https://github.com/gkjohnson/thre…
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I've tried to follow the JS example at https://developers.google.com/web/updates/2019/08/get-started-with-gpu-compute-on-the-web to just copy data in and out without doing any compute. One input buffe…
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I am still scratching my head over why not just use GLSL instead of creating WGSL as a new shader language? I even saw references to: https://xkcd.com/927/ in the propsed FAQ 😆
All browser already…
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Using `.spv` file of a compiled shader which includes the function [`atomicAdd()`](http://docs.gl/sl4/atomicAdd), in this case specifically:
```
atomicAdd(outputs[gl_GlobalInvocationID.y],sum);
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### System Info
Fedora Rawhide
```
uname -a
Linux rawhide2020 5.10.0-0.rc6.20201202git509a15421674.91.fc34.x86_64 #1 SMP Wed Dec 2 16:26:23 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux
rustc -V
rus…