-
Hi Brucey,
Seem to have figured out my "non-Debug Print" crashes, and it was LoadVulkanGlobalFunctions from **pub.mod/vulkan.mod/vkLoader.bmx**! Turns out it crashes _any_ program, nothing to do with…
-
During compilation of pub.lua with the most recent revision (7c636d94a331e5f107734b6935a3409e93cdbbe3) leads to an EAV in my Windows XP VM.
Running the compilation with "-v" leads to this lines segfa…
GWRon updated
8 years ago
-
In my framework I use a variation of the "extended reflection code" posted at the blitzmax forums some long time ago.
Basically it is a alternative to the "brl.reflection" code (it extends it some wa…
GWRon updated
7 years ago
-
With most current revision brl.mod/reflection.mod fails to compile:
```
Compile Error: Unable to find overload for sort(Int,Int(TFunction,TFunction)). Argument #2 is "Int(TFunction,TFunction)" but d…
GWRon updated
7 years ago
-
Not really a big problem, but this is an issue I've always(?) had.
On windows (10), whenever I try to use bmk built for x64 it just hang on the first file it tries to compile.
Example:
```
bmk makemo…
olejr updated
8 years ago
-
This fails compiling / generates non-usable C code.
```BlitzMax
SuperStrict
Framework Brl.StandardIO
Import Brl.LinkedList
Type TItemBaseCollection
Field list:TList = New TList
Global …
GWRon updated
7 years ago
-
Hello! I recently tested this problem out on my Forge Server. Whenever a player places a head block down, this occurs:
```
[01:02:35] [Client thread/FATAL]: Reported exception thrown!
net.minecraft.u…
-
Migrate the module and ensure all views open correctly.
This is the simple scope of this point.
-
I could get Blitz NG compiled for Mac and working without trouble when compiling for mac.
With windows I have a load of trouble and I wonder if they are connected.
- MaxIDE causes an EXCEPTION_ACCESS…
-
Apologies if this isn't really the right place, but I figure its worth a try.
Using the latest release 26 I loaded up a previous save from an earlier vivecraft version, and made some changes. I then …